38 no, now 42 things:
originally posted December 29, please click here for the fuller article of December 30, 2012
Things you should know about assault video games. A two minute slide show:
add comments below
These 38 concepts are not moral values, but based on clinical information extrapolated from
- Child psychology
- developmental psychology
- information on brain wave states, hypnosis impact
- information on the development stages of the brain in years 0 to 18
- recent research corroborating research of the last 20 years that violent TV and movies increase aggression
- impact of specific events, such as violent tv or video game use as seen in brain scans
- recent research on changes in brain function and body chemistry from outside events
- information on narcissistic and antisocial personality disorders, including the development of narcissism and its treatment
- information on social alienation, social adjustment, and agoraphobia
- the psychology of male aggression and hostility
- information on assault and rape
- information from the massacre murders of the last 20 years, including the psychology of the mass murderers at Columbine
- information about desensitization to violence, guns, etc. What is desensitization and how does it impact one’s life
- information on social interaction of teens, especially boys
- information on the processing of anger, some information coming from the life of Adam Lanza
- the psychology of learning
and so on. Now, direct research on the impact of violent massacre video games is actually non-existent due to
1. parent naiveness or ambivalence to the game
2. a lack of general awareness of the rise of the massacre shooting in video games
3. lack of interest in general research on the matters due to the popularity of the games
4. lack of research due to populace acceptance of guns (but, you could accept Amendment 2, have a gun, but still study and understand what is happening with mass shooting video games)
5. some general population respect or lack of knowledge of the video game companies, how the mass assault and massacre game has developed, how the CGI of the shooting and exploding of bodies had developed lately
6. a lack of awareness of how entrenched these mass massacre games have become in our society
7. a lack of awareness of the intent of video game companies, which have moved from mere development practices to master marketing practices
Now, these are extrapolations of this information. In addition to this, I’ve added:
1. studies and understanding of hypnotic events, including
a. understanding the normal experience of hypnotic events day to day life (ordinary brain states, changing brain wave states via hypnosis or meditation, brain wave states during repetitive behaviors)
2. understanding of brain scans and current use
3. understanding of impact to body of external events, including endocrine and brain chemistry
4. understandings of persons involved in cult like practices (written two books on this)
And, years in clinical work with persons:
1. using violent video games, including those attaining high levels in games
2. having addictions
3. socially isolated
4. infatuated or obsessed with weaponry
5. with some addiction level to video games: in denial or have no awareness (anosognosia) of the impact or level of involvement they have in the violent video game
6. work with patients using meditation, hypnosis, light sound therapy machines and more (I produce subliminal hypnosis audios for several disorders that limit the trance state to an acceptable level)
7. work with bipolar patients and in-office research on good outcomes of treatment: those teens patients with bipolar disorder: who has a good outcome from treatment and why. We do know those persons with
- a multiple of skills and knowledge of the world
- have various activities
- have social skills and can maintain a good relationship with the therapist
- have various interests in the world
- are not isolated
- can express their feelings and experiences verbally with another person rather than just act it out or live it vicariously
Do better in treatment. Their psychological outcome, recovery, reduction of dysfunctional symptoms are more significant.
Video one below here indicates the impact on the brain by video games. There is little information out there. The speaker points out: the answer is not resolved as to the full impact to the game or are dysfunctional persons drawn to the games. Is the is person with drawn to the violent game or does the violent game cause the violence. Over time, research on these sorts of questions often ends up with the common conclusion: both actually do happen, and can be distinct problems:
1. If troubled persons are drawn to the games, how can there be better interventions up front?
2. If the video games, that DO cause desensitization to violence/guns/massacre and DO cause aggression, and DO cause brain changes, then what must be done to reduce the violence in the video games?
One might use the argument of “we don’t fully know because it’s a “which came first, the chicken or the egg dilemma”. But, the other side of this is: in both scenarios, stopping the mass massacre video game in totality benefits group 1 AND group 2. Both groups win from greater research on the matter as well as immediately limiting or stopping the mass assault video game NOW.
In my practice, I work with people that are have bipolar disorder and are deeply wounded from events in childhood. We can see how these resentments, that become entrenched in a person’s life, tend not to resolve but increase in intensity over time. This person, greatly resentful, who learns about assault and assault weapons, could act out at some point. They often do, killing another or killing themselves. Doctors and licensed therapists are required to intervene in these situations and even warn others that they may be in harm’s way (the informing of a person that might be harmed by a patient is called “duty to warn”).
- Is there a shooting video game that is not human assault that is acceptable? post your idea in the comments below
- What are ordinary practices, such as hunter safety and practice, that could be healthy for some (and not the mentally ill)
- What is behind the weapons buying binge now in the US? add comments below
- What is the difference between a sport hunter or sport shooter (for instance, a skeet shooter), and the assault video game?
- Why is there little known about the mentally ill and these games and contact with assault weapons? Add comments below
- If you are a hunter (my father is an “upland birds hunter” and brother is a big game hunter), is there a difference in mentality than the assault video game player? comment below
- If you are buying a gun for protection, why did you not pursue first: purchase of bear pepper spray, a taser, or get training in self defense such as Bully Proof Brazilian Jiu Jitsu?
- If you are buying a gun for protection, what training course did you complete in safety?
- Where did the concept of to “fight guns, you just get more guns” come from?
- How can we help mentally ill children be assessed and find help?
- What is necessary for teen boys to end isolation, improve self esteem, and become socially adjusted?
- comment below
- What is the place of anger and aggression in our society?
- Why are “non violent” solutions to conflict seen in US culture as the “pansy way out”?
- What can be learned from the major massacre events in the US of the last 20 years, as well as the dozens of minor shootings that occur ever weekend (the Huffington Post listed after the Sandy Hook incident 100 similar shootings from that weekend, but with 1 to 3 killings per assault)
- Is there a correlation between workplace, marriage, school and other bullies and assault video games?
We have lots to ask ourselves about the mass shooting assault and massacre video games, but also about the “meta” issues of it all. The video games are symbolic of our country’s view of violence, assault, human worth, bullying, and more. In examining and resolving issues with the video game, we are also examine the larger issues of our society:
- what is our view of violence and what alternatives are there?
- why are we desensitized to violence and the mass death?
- why is research and appropriate interventions not at hand?
39. encourages bullying
40. validates bullying
41. influences the development and maturation of the “personality” in children and teens
42. desensitizes persons to weaponry: weapons are a part of daily life or the “norm”
42. may influence the tendency of males to be narcissistic: blame others, punish others, feel blameless themselves, feel bothered by others
43. may influence players to become workplace bullies, which are the narcissists listed in 42
44. encourages isolation
45. reinforces isolation
46. nullifies non-violent resolution to conflict
48. promotes nationalism
49. promotes bias against others
50. denegrates cultural tolerance, inclusion, and acceptance.
Turn the music off above right to view.
Changes in the brain from violent video games via brain imaging
Do video games promote and encourage being a bully in life? I think so. Dr. B